Display Name = ""
Parallax Name = ""
Note = ""

CommonEvent 1
Name = "EV001"

  Page 0
    ControlSwitches([31, 31, 1])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 22, 93, 38, 2, 0])
    PlayBGM(["RPG::BGM(@name=\"kiki2\", @volume=100, @pitch=100)"])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    GatherFollowers([])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["What is this—"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["What the Replicants wanted to protect――"])
    ShowTextAttributes(["alice_fc1", 4, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["I see... So this was what it was about."])
    PlayBGM(["RPG::BGM(@name=\"scene_odayaka2\", @volume=100, @pitch=100)"])
    ShowPicture([5, "iv_replicant", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 60, true])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["There were the children of the Replicants."])
    ShowText(["Huddled against the wall, trembling in fear――"])
    ShowTextAttributes(["sonia_fc3", 7, 0, 2])
    ShowText(["\\n<Sonya>"])
    ShowText(["Did we... misunderstand something?"])
    ShowTextAttributes(["sabasa_fc4", 2, 0, 2])
    ShowText(["\\n<Sarasa>"])
    ShowText(["This is... a mistake."])
    ShowText(["We thought only inhumane research was being conducted..."])
    ConditionalBranch([4, 79, 0])
      ShowTextAttributes(["nuruko_fc1", 2, 0, 2])
      ShowText(["\\n<Nuruko>"])
      ShowText(["Kyu..."])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The Replicants were just trying to protect their children."])
    ShowText(["Were we the cruel invaders――"])
    Wait([30])
    PlayBGM(["RPG::BGM(@name=\"boss0\", @volume=100, @pitch=100)"])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=19, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=19, @parameters=[])"])
    PlaySE(["RPG::SE(@name=\"mon_break6\", @pitch=100, @volume=100)"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["From the downstairs, sounds of a struggle could be heard..."])
    ShowTextAttributes(["replicant_fc1", 0, 0, 2])
    ShowText(["\\n<Replicant>"])
    ShowText(["Stop, don't go to the second floor..."])
    ShowTextAttributes(["doppele_fc1", 2, 0, 2])
    ShowText(["\\n<Luka Kyrie>"])
    ShowText(["You're in the way..."])
    PlaySE(["RPG::SE(@name=\"mon_dageki2\", @pitch=100, @volume=100)"])
    ShowTextAttributes(["replicant_fc1", 0, 0, 2])
    ShowText(["\\n<Replicant>"])
    ShowText(["Ugh...!"])
    Wait([60])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["Did that guy from earlier come...?"])
    ShowTextAttributes(["sabasa_fc4", 2, 0, 2])
    ShowText(["\\n<Sarasa>"])
    ShowText(["……………………"])
    ShowTextAttributes(["sabasa_fc4", 2, 0, 2])
    ShowText(["\\n<Sarasa>"])
    ShowText(["...You all, hide quickly!!"])
    PlaySE(["RPG::SE(@name=\"mon_dassyutu\", @pitch=100, @volume=100)"])
    ErasePicture([5])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Following Sarasa's instructions, the replicant children hid――"])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=19, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=19, @parameters=[])"])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    SetEventLocation([15, 0, 93, 38, 0])
    ControlSwitches([31, 31, 0])
    SetMoveRoute([15, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Wait([30])
    PlayBGM(["RPG::BGM(@name=\"boss0-3\", @volume=100, @pitch=100)"])
    ShowPicture([5, "80_doppele_st31", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 60, true])
    ShowTextAttributes(["doppele_fc1", 2, 0, 2])
    ShowText(["\\n<Luka Kyrie>"])
    ShowText(["Is this really the important sector...?"])
    ShowText(["It's a dilapidated house..."])
    ShowTextAttributes(["sabasa_fc4", 0, 0, 2])
    ShowText(["\\n<Sarasa>"])
    ShowText(["It's just a regular house, there's nothing here..."])
    ShowText(["So just go home already."])
    ShowTextAttributes(["doppele_fc1", 2, 0, 2])
    ShowText(["\\n<Luka Kyrie>"])
    ShowText(["Don't lie..."])
    ShowText(["I know you are hiding something..."])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["……………………"])
    ShowChoices([["Protect the children", "It's not my concern"], 2])
    When([0, "子供達を守る"])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>"])
      ShowText(["I'm sorry, but you'll have to leave like this... even by force!"])
      Empty([])

    When([1, "僕には関係ない"])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>"])
      ShowText(["Feel free to search, it has nothing to do with us..."])
      ShowTextAttributes(["alice_fc1", 5, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["……………………"])
      ShowTextAttributes(["sonia_fc3", 0, 0, 2])
      ShowText(["\\n<Sonya>"])
      ShowText(["……………………"])
      ShowTextAttributes(["sabasa_fc4", 3, 0, 2])
      ShowText(["\\n<Sarasa>"])
      ShowText(["……………………"])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>"])
      ShowText(["The atmosphere is intense, everyone's gaze is painful..."])
      ShowText(["Forget what I just said, you can't search here!"])
      Empty([])

    ChoicesEnd([])
    ShowTextAttributes(["doppele_fc1", 2, 0, 2])
    ShowText(["\\n<Luka Kyrie>"])
    ShowText(["If you get in my way... I will destroy you."])
    ConditionalBranch([4, 509, 0])
      ShowTextAttributes(["doppele_fc1", 2, 0, 2])
      ShowText(["\\n<Luka Kyrie’>"])
      ShowText(["I still regret the mistakes of that time."])
      ShowText(["As one created by the Goddess, and whose fate was twisted..."])
      ShowTextAttributes(["doppele_fc1", 2, 0, 2])
      ShowText(["\\n<Luka Kyrie>"])
      ShowText(["A Doppelgänger of the same type as me...?"])
      ShowText(["There's no way that can exist..."])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["I have to protect the children from the people of the moon."])
    ShowText(["We stood in front of Luka Kyrie――"])
    ErasePicture([5])
    ChangeBattleBGM(["RPG::BGM(@name=\"boss2\", @volume=100, @pitch=100)"])
    ControlSwitches([22, 22, 0])
    BattleProcessing([0, 1620, false, false])
    ControlSwitches([22, 22, 1])
    ChangeBattleBGM(["RPG::BGM(@name=\"battle\", @volume=100, @pitch=100)"])
    PlayBGM(["RPG::BGM(@name=\"kiki2\", @volume=100, @pitch=100)"])
    ConditionalBranch([4, 774, 0])
      ShowTextAttributes(["pramia_fc2", 0, 0, 2])
      ShowText(["\\n<Puchina>"])
      ShowText(["The sharpness of that spear is incredible..."])
      ShowText(["I wish you were an ally."])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["doppele_fc1", 2, 0, 2])
    ShowText(["\\n<Luka Kyrie>"])
    ShowText(["Ugh..."])
    ShowText(["What on earth are you hiding after going this far...?"])
    ShowPicture([5, "iv_replicant", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 60, true])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Replicant>"])
    ShowText(["……………………"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The replicant children cautiously peek out from the shadows――"])
    ShowPicture([5, "80_doppele_st31", 0, 0, 0, 0, 100, 100, 255, 0])
    ShowTextAttributes(["doppele_fc1", 2, 0, 2])
    ShowText(["\\n<Luka Kyrie>"])
    ShowText(["What... children?"])
    ShowText(["Were they being cloned for a colonization plan...?"])
    ShowPicture([5, "80_doppele_st31", 0, 0, -150, 0, 100, 100, 255, 0])
    ShowPicture([6, "80_replicant_st01", 0, 0, 180, 0, 100, 100, 255, 0])
    PlayBGM(["RPG::BGM(@name=\"scene_odayaka2\", @volume=100, @pitch=100)"])
    ShowTextAttributes(["replicant_fc1", 0, 0, 2])
    ShowText(["\\n<Replicant>"])
    ShowText(["There is no colonization plan..."])
    ShowText(["We are just failed creations..."])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["Replicant..."])
    ShowTextAttributes(["replicant_fc1", 0, 0, 2])
    ShowText(["\\n<Replicant>"])
    ShowText(["The Goddess Ilias attempted to create a more advanced human."])
    ShowText(["However, we who were completed did not meet the Goddess's aesthetic..."])
    ShowTextAttributes(["replicant_fc1", 0, 0, 2])
    ShowText(["\\n<Replicant>"])
    ShowText(["The majority were discarded, and a few were sent to this village as samples."])
    ShowText(["Of course, the colonization plan was also scrapped..."])
    ShowTextAttributes(["sonia_fc3", 7, 0, 2])
    ShowText(["\\n<Sonya>"])
    ShowText(["That's so cruel..."])
    ShowTextAttributes(["replicant_fc1", 0, 0, 2])
    ShowText(["\\n<Replicant>"])
    ShowText(["We were not loved by the Goddess..."])
    ShowText(["This village is merely a place of isolation."])
    ShowTextAttributes(["replicant_fc1", 0, 0, 2])
    ShowText(["\\n<Replicant>"])
    ShowText(["And we are the only ones who love these children..."])
    ShowText(["We just want to live quietly..."])
    ShowTextAttributes(["sabasa_fc4", 3, 0, 2])
    ShowText(["\\n<Sarasa>"])
    ShowText(["What we obtained was a discarded plan document."])
    ShowText(["So we were caught up in something like that..."])
    ShowTextAttributes(["doppele_fc1", 2, 0, 2])
    ShowText(["\\n<Luka Kyrie>"])
    ShowText(["……………………"])
    ShowTextAttributes(["alice_fc1", 3, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["People of the moon, what will you do?"])
    ShowText(["Will you declare those who were not loved by the Goddess to be her minions?"])
    Wait([30])
    ShowTextAttributes(["doppele_fc1", 2, 0, 2])
    ShowText(["\\n<Luka Kyrie>"])
    ShowText(["...To all members of Doppel Squad 5."])
    ShowText(["Operation is canceled, return to the moon immediately."])
    ShowTextAttributes(["sabasa_fc4", 1, 0, 2])
    ShowText(["\\n<Sarasa>"])
    ShowText(["Oh... is that okay?"])
    ShowText(["Aren't all the people on the surface enemies?"])
    ShowTextAttributes(["doppele_fc1", 2, 0, 2])
    ShowText(["\\n<Luka Kyrie>"])
    ShowText(["These individuals are the same as us..."])
    ShowText(["There is no sin in those who were created."])
    ShowTextAttributes(["doppele_fc1", 2, 0, 2])
    ShowText(["\\n<Luka Kyrie>"])
    ShowText(["The colonization plan did not exist."])
    ShowText(["This matter ends here..."])
    ErasePicture([5])
    ErasePicture([6])
    Wait([30])
    ShowAnimation([15, 501, false])
    Wait([60])
    ControlSwitches([31, 31, 1])
    Wait([120])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Luka Kyrie left this place—"])
    PlayBGM(["RPG::BGM(@name=\"scene_epilogue2\", @volume=100, @pitch=100)"])
    ConditionalBranch([4, 382, 0])
      ShowTextAttributes(["morrigan_fc1", 0, 0, 2])
      ShowText(["\\n<Morrigan>"])
      ShowText(["...Oh, unexpectedly, you're not so hard to talk to!"])
      ShowTextAttributes(["morrigan_fc1", 3, 0, 2])
      ShowText(["\\n<Morrigan>"])
      ShowText(["...But this isn't the time to be happy!"])
      ShowText(["This is completely a screw-up..."])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["sonia_fc2", 2, 0, 2])
    ShowText(["\\n<Sonya>"])
    ShowText(["We also need to apologize to the replicants."])
    ShowText(["It seems we did something terrible due to a misunderstanding..."])
    ShowTextAttributes(["sabasa_fc4", 2, 0, 2])
    ShowText(["\\n<Sarasa>"])
    ShowText(["This failure is all my responsibility."])
    ShowText(["It's also my job to go around bowing my head..."])
    Wait([60])
    FadeoutBGM([1])
    FadeoutScreen([])
    Wait([30])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Thus, we apologized to the replicants――"])
    ShowText(["And that night, it turned into a feast!"])
    Wait([60])
    ChangePlayerFollowers([1])
    ControlSwitches([100, 100, 0])
    TransferPlayer([0, 24, 9, 8, 2, 2])
    TintScreen(["Tone(@red=-68.0, @green=-68.0, @blue=0.0, @gray=68.0)", 1, true])
    FadeinScreen([])
    ExitEventProcessing([])
    Empty([])

CommonEvent 2
Name = "EV002"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 22, 6, 6, 0, 0])
    Empty([])

CommonEvent 3
Name = "EV003"

  Page 0
    ChangeMapDisplay([1])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 23, 45, 11, 0, 0])
    Empty([])

CommonEvent 4
Name = "EV004"

  Page 0
    ConditionalBranch([1, 1150, 0, 15, 2])
      ChangeMapDisplay([1])
      PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
      TransferPlayer([0, 919, 36, 18, 0, 0])
      ShowTextAttributes(["tatunoko_k_fc2", 1, 0, 2])
      ShowText(["\\n<Dragonfly Air Soldier>"])
      ShowText(["Chief, I have a report!"])
      ShowText(["It seems the enemy is barricaded in the house with the red roof!"])
      ShowTextAttributes(["sabasa_fc4", 1, 0, 2])
      ShowText(["\\n<Sarasa>"])
      ShowText(["There might be a key there..."])
      ShowText(["Then let's hurry to the house with the red roof!"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1150, 0, 16, 1])
      ChangeMapDisplay([1])
      PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
      TransferPlayer([0, 23, 36, 18, 0, 0])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 5
Name = "EV005"

  Page 0
    ConditionalBranch([1, 1150, 0, 15, 2])
      ChangeMapDisplay([1])
      PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
      TransferPlayer([0, 919, 26, 25, 0, 0])
      ShowTextAttributes(["tatunoko_k_fc2", 1, 0, 2])
      ShowText(["\\n<Dragonfly Air Soldier>"])
      ShowText(["Chief, I have a report!"])
      ShowText(["It seems the enemy is barricaded in the house with the red roof!"])
      ShowTextAttributes(["sabasa_fc4", 1, 0, 2])
      ShowText(["\\n<Sarasa>"])
      ShowText(["There might be a key there..."])
      ShowText(["Then let's hurry to the house with the red roof!"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1150, 0, 16, 1])
      ChangeMapDisplay([1])
      PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
      TransferPlayer([0, 23, 26, 25, 0, 0])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 6
Name = "EV006"

  Page 0
    ConditionalBranch([1, 1150, 0, 15, 2])
      ChangeMapDisplay([1])
      PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
      TransferPlayer([0, 919, 41, 34, 0, 0])
      ShowTextAttributes(["tatunoko_k_fc2", 1, 0, 2])
      ShowText(["\\n<Dragonfly Air Soldier>"])
      ShowText(["Chief, I have a report!"])
      ShowText(["It seems the enemy is barricaded in the house with the red roof!"])
      ShowTextAttributes(["sabasa_fc4", 1, 0, 2])
      ShowText(["\\n<Sarasa>"])
      ShowText(["There might be a key there..."])
      ShowText(["Then let's hurry to the house with the red roof!"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1150, 0, 16, 1])
      ChangeMapDisplay([1])
      PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
      TransferPlayer([0, 23, 41, 34, 0, 0])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 7
Name = "EV007"

  Page 0
    ConditionalBranch([1, 1150, 0, 15, 2])
      ChangeMapDisplay([1])
      PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
      TransferPlayer([0, 919, 21, 38, 0, 0])
      ShowTextAttributes(["tatunoko_k_fc2", 1, 0, 2])
      ShowText(["\\n<Dragonfly Air Soldier>"])
      ShowText(["Chief, I have a report!"])
      ShowText(["It seems the enemy is barricaded in the house with the red roof!"])
      ShowTextAttributes(["sabasa_fc4", 1, 0, 2])
      ShowText(["\\n<Sarasa>"])
      ShowText(["There might be a key there..."])
      ShowText(["Then let's hurry to the house with the red roof!"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1150, 0, 16, 1])
      ChangeMapDisplay([1])
      PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
      TransferPlayer([0, 23, 21, 38, 0, 0])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 8
Name = "EV008"

  Page 0
    ConditionalBranch([1, 1150, 0, 15, 2])
      ChangeMapDisplay([1])
      PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
      TransferPlayer([0, 919, 56, 25, 0, 0])
      ShowTextAttributes(["tatunoko_k_fc2", 1, 0, 2])
      ShowText(["\\n<Dragonfly Air Soldier>"])
      ShowText(["Chief, I have a report!"])
      ShowText(["It seems the enemy is barricaded in the house with the red roof!"])
      ShowTextAttributes(["sabasa_fc4", 1, 0, 2])
      ShowText(["\\n<Sarasa>"])
      ShowText(["There might be a key there..."])
      ShowText(["Then let's hurry to the house with the red roof!"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1150, 0, 16, 1])
      ChangeMapDisplay([1])
      PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
      TransferPlayer([0, 23, 56, 25, 0, 0])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 9
Name = "EV009"

  Page 0
    ConditionalBranch([1, 1150, 0, 15, 2])
      ChangeMapDisplay([1])
      PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
      TransferPlayer([0, 919, 54, 44, 0, 0])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1150, 0, 16, 1])
      ChangeMapDisplay([1])
      PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
      TransferPlayer([0, 23, 54, 44, 0, 0])
      ConditionalBranch([2, "A", 1])
        ControlSelfSwitch(["A", 0])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["It was when we obtained the key and exited the building."])
        ShowText(["We were witnessing something incredible in the sky――"])
        PlayBGM(["RPG::BGM(@name=\"boss0-3\", @volume=100, @pitch=100)"])
        ShowPicture([5, "iv_ryusei", 0, 0, 0, 0, 100, 100, 0, 0])
        MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 60, true])
        ShowTextAttributes(["ruka_fc1", 0, 0, 2])
        ShowText(["\\n<Luka>"])
        ShowText(["No way...! That is――"])
        ShowTextAttributes(["alice_fc2", 1, 0, 2])
        ShowText(["\\n<Alice>"])
        ShowText(["Isn't that the landing craft of the Moon People...?"])
        ShowText(["No way, here in this village――"])
        PlaySE(["RPG::SE(@name=\"Fire4\", @pitch=100, @volume=80)"])
        Wait([20])
        PlaySE(["RPG::SE(@name=\"Fire4\", @pitch=100, @volume=80)"])
        Wait([20])
        PlaySE(["RPG::SE(@name=\"mon_bom2\", @pitch=100, @volume=100)"])
        Wait([20])
        PlaySE(["RPG::SE(@name=\"Fire4\", @pitch=100, @volume=80)"])
        Wait([20])
        PlaySE(["RPG::SE(@name=\"mon_bom2\", @pitch=100, @volume=100)"])
        Wait([20])
        PlaySE(["RPG::SE(@name=\"mon_bom2\", @pitch=100, @volume=100)"])
        FadeoutScreen([])
        ErasePicture([5])
        Wait([60])
        ChangeTransparency([0])
        TransferPlayer([0, 23, 34, 27, 0, 2])
        ControlVariables([1002, 1002, 0, 0, 63])
        Empty([])
      BranchEnd([])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 10
Name = "EV010"

  Page 0
    ConditionalBranch([1, 1150, 0, 15, 2])
      ChangeMapDisplay([1])
      PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
      TransferPlayer([0, 919, 50, 53, 0, 0])
      ShowTextAttributes(["tatunoko_k_fc2", 1, 0, 2])
      ShowText(["\\n<Dragonfly Air Soldier>"])
      ShowText(["Chief, I have a report!"])
      ShowText(["It seems the enemy is barricaded in the house with the red roof!"])
      ShowTextAttributes(["sabasa_fc4", 1, 0, 2])
      ShowText(["\\n<Sarasa>"])
      ShowText(["There might be a key there..."])
      ShowText(["Then let's hurry to the house with the red roof!"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1150, 0, 16, 1])
      ChangeMapDisplay([1])
      PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
      TransferPlayer([0, 23, 50, 53, 0, 0])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 11
Name = "EV011"

  Page 0
    ConditionalBranch([1, 1150, 0, 15, 2])
      ChangeMapDisplay([1])
      PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
      TransferPlayer([0, 919, 31, 59, 0, 0])
      ShowTextAttributes(["tatunoko_k_fc2", 1, 0, 2])
      ShowText(["\\n<Dragonfly Air Soldier>"])
      ShowText(["Chief, I have a report!"])
      ShowText(["It seems the enemy is barricaded in the house with the red roof!"])
      ShowTextAttributes(["sabasa_fc4", 1, 0, 2])
      ShowText(["\\n<Sarasa>"])
      ShowText(["There might be a key there..."])
      ShowText(["Then let's hurry to the house with the red roof!"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1150, 0, 16, 1])
      ChangeMapDisplay([1])
      PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
      TransferPlayer([0, 23, 31, 59, 0, 0])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 12
Name = "EV012"

  Page 0
    ConditionalBranch([1, 1150, 0, 15, 2])
      ChangeMapDisplay([1])
      PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
      TransferPlayer([0, 919, 50, 24, 0, 0])
      ShowTextAttributes(["tatunoko_k_fc2", 1, 0, 2])
      ShowText(["\\n<Dragonfly Air Soldier>"])
      ShowText(["Chief, I have a report!"])
      ShowText(["It seems the enemy is barricaded in the house with the red roof!"])
      ShowTextAttributes(["sabasa_fc4", 1, 0, 2])
      ShowText(["\\n<Sarasa>"])
      ShowText(["There might be a key there..."])
      ShowText(["Then let's hurry to the house with the red roof!"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1150, 0, 16, 1])
      ChangeMapDisplay([1])
      PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
      TransferPlayer([0, 23, 50, 24, 0, 0])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 13
Name = "EV013"

  Page 0
    ShowPicture([5, "80_replicant_st01", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ShowTextAttributes(["replicant_fc1", 0, 0, 2])
    ShowText(["\\n<Replicant>"])
    ShowText(["I will never hand over this key..."])
    ShowText(["I won't allow you to enter the important area..."])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["Looks like this guy has the key to that house..."])
    ShowTextAttributes(["alice_fc1", 3, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["Alright, let's take him down and seize it!"])
    ErasePicture([5])
    BattleProcessing([0, 1616, false, false])
    ControlVariables([1150, 1150, 0, 0, 16])
    ShowTextAttributes(["replicant_fc1", 0, 0, 2])
    ShowText(["\\n<Replicant>"])
    ShowText(["N-no... that house has..."])
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ChangeItems([580, 0, 0, 1])
    ShowTextAttributes(["sabasa_fc4", 1, 0, 2])
    ShowText(["\\n<Sarasa>"])
    ShowText(["We found the key."])
    ShowText(["Then let's head back to that house!"])
    ExitEventProcessing([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 14
Name = "EV014"

  Page 0
    ControlSelfSwitch(["A", 0])
    ShowTextAttributes(["sonia_fc2", 2, 0, 2])
    ShowText(["\\n<Sonya>"])
    ShowText(["Is this the important area...?"])
    ShowText(["It only looks like a simple house..."])
    ShowTextAttributes(["alice_fc1", 3, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["Wait, there are multiple presences from the second floor."])
    ShowText(["Be careful..."])
    Empty([])

  Page 1
    Empty([])

CommonEvent 15
Name = "EV015"

  Page 0
    Empty([])

CommonEvent 16
Name = "EV016"

  Page 0
    ShowTextAttributes(["replicant_fc1", 0, 0, 2])
    ShowText(["\\n<Replicant>"])
    ShowText(["There is nothing here that you seek..."])
    BattleProcessing([0, 1616, false, false])
    ControlSelfSwitch(["A", 0])
    Empty([])

  Page 1
    Empty([])

CommonEvent 17
Name = "EV017"

  Page 0
    ShowTextAttributes(["replicant_fc1", 0, 0, 2])
    ShowText(["\\n<Replicant>"])
    ShowText(["How rude to barge in with dirty shoes..."])
    ShowText(["...I will eliminate you."])
    BattleProcessing([0, 1616, false, false])
    ControlSelfSwitch(["A", 0])
    Empty([])

  Page 1
    Empty([])

CommonEvent 18
Name = "EV018"

  Page 0
    ShowTextAttributes(["replicant_fc1", 0, 0, 2])
    ShowText(["\\n<Replicant>"])
    ShowText(["I will expel you from this domain..."])
    BattleProcessing([0, 1616, false, false])
    ControlSelfSwitch(["A", 0])
    Empty([])

  Page 1
    Empty([])

CommonEvent 19
Name = "EV019"

  Page 0
    ShowTextAttributes(["replicant_fc1", 0, 0, 2])
    ShowText(["\\n<Replicant>"])
    ShowText(["Emergency, emergency..."])
    BattleProcessing([0, 1616, false, false])
    ControlSelfSwitch(["A", 0])
    Empty([])

  Page 1
    Empty([])

CommonEvent 20
Name = "EV020"

  Page 0
    ShowTextAttributes(["replicant_fc1", 0, 0, 2])
    ShowText(["\\n<Replicant>"])
    ShowText(["I will not allow you to trample upon the sacred church..."])
    BattleProcessing([0, 1616, false, false])
    ControlSelfSwitch(["A", 0])
    Empty([])

  Page 1
    Empty([])

CommonEvent 21
Name = "EV021"

  Page 0
    ShowTextAttributes(["replicant_fc1", 0, 0, 2])
    ShowText(["\\n<Replicant>"])
    ShowText(["Are you trying to exterminate us...?"])
    BattleProcessing([0, 1616, false, false])
    ControlSelfSwitch(["A", 0])
    Empty([])

  Page 1
    Empty([])
